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CorpusValheim

Timberwood Cone

Materials

Plant it to grow a timberwood tree.

Deep North

Timberwood Cone

Tree harvesting sources

Felling a tree, breaking its fallen log, splitting each smaller log and clearing its stump are separate stages. Each stage instance requests its own drop list. Listed inputs preserve authored quantities and relative weights; they are not guaranteed total yield. Resource modifiers, hit-specific conversion, damaged or missing stages and physics can change what is recovered. Visual effects and spawn-on-damage projectiles are not counted as harvested items.

Floating configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

Practical guidance

Editorial

Terrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.

Timberwood Cone has no ordinary crafting recipe in the active recipe registry. Obtain it through the listed sources: Snow Fir Tree, Snow Fir Tree 2. The linked uses show what it contributes to; an ingredient requirement is not a recipe for making this item.

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Game version 1.0.12Version, artwork & sources