Timberwood Sapling
MiscThough native to the northern regions, this tree can grow in most climates.
Black Forest · Meadows · Mountain · Plains

Construction requirements
Produces 1 unit(s). All listed ingredients are required.
×1Timberwood Cone- Makes
Timberwood Sapling
Static Physics configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialThe growth range is an authored timer range, not a guaranteed harvest time. Biome, cultivation, shelter, spacing and loaded-world conditions still apply.
Terrain operations apply level, raise, smooth then paint in that order. Level/raise deltas clamp to [-8,8] metres; smoothing stores a separate [-1,1] metre delta. Circular raise falloff is (1-distance/radius)^power; smoothing uses 1-(distance/radius)^power even when its square flag is supplied. Buoyancy uses clamped immersion fraction, force scaled by fixedDt*50 and mass, followed by damping. Static unsupported objects lower by 0.2 metres per fall update until the queried support height. Wear updates are batched at an adaptive five to one hundred components per frame around a one-second target; exact update cadence is not fixed. Liquid grids redistribute depth then drain edge cells; surface waves depend on world/time/geometry.

