
Construction requirements
Produces 1 unit(s). All listed ingredients are required.
Required station
Aoe configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Trap configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Practical guidance
EditorialAOE damage at quality<=1 is the base vector; only higher quality adds world gear bonus and per-level damage. Setup may replace attack settings. Owner/faction/character/prop/dodge gates precede hits; objects deduplicate per hit-list reset. Distance scaling uses the authored curve, skill adds a separate random factor. Boss-specific status wins before player-specific status. Trigger-enter-only flag actually suppresses enter callbacks when true; stay callbacks remain eligible.
Manual arming needs area access and elapsed rearm cooldown. Trigger records network time, optionally staggers the triggering humanoid and instantiates the configured AOE. Player and MonsterAI branches have separate trigger flags/authority checks; other collider types can fall through to an armed trigger.

