Traps
CombatManual arming needs area access and elapsed rearm cooldown. Trigger records network time, optionally staggers the triggering humanoid and instantiates the configured AOE. Player and MonsterAI branches have separate trigger flags/authority checks; other collider types can fall through to an armed trigger.
Scope of the calculation
Trap configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

