Volture Nest
LocationsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Ashlands

Possible loot
Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| asksvin carrion2 (2) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion (2) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (1) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (1) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (1) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (1) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (1) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
Gathering sources
| Source | Item | Amount | Context |
|---|---|---|---|
| Pickable Volture Egg (1) | Volture Egg | 1 | Location contents; random hierarchy |
| Pickable Volture Egg (2) | Volture Egg | 1 | Location contents; random hierarchy |
| Pickable Volture Egg (5) | Volture Egg | 1 | Location contents; random hierarchy |
| Pickable Volture Egg (3) | Volture Egg | 1 | Location contents; random hierarchy |
| Pickable Volture Egg | Volture Egg | 1 | Location contents; random hierarchy |
| Pickable Volture Egg (4) | Volture Egg | 1 | Location contents; random hierarchy |
Mining resources
32 entries
Graustencliff ashlands6 (8)
Graustencliff ashlands6 (6)
Graustencliff ashlands6 (9)
Graustencliff ashlands6 (14)
Graustencliff ashlands6 (10)
Graustencliff ashlands6 (13)
Graustencliff ashlands6 (12)
Graustencliff ashlands6 (16)
Graustencliff ashlands6
Graustencliff ashlands6 (2)
Graustencliff ashlands6 (7)
Graustencliff ashlands6 (11)
Graustencliff ashlands6 (3)
Graustencliff ashlands6 (15)
Graustencliff ashlands6 (17)
Graustencliff ashlands6 (4)
Stonecliff ashlands6 (8)
Stonecliff ashlands6 (6)
Stonecliff ashlands6 (9)
Stonecliff ashlands6 (14)
Stonecliff ashlands6 (10)
Stonecliff ashlands6 (13)
Stonecliff ashlands6 (12)
Stonecliff ashlands6 (16)
Stonecliff ashlands6
Stonecliff ashlands6 (2)
Stonecliff ashlands6 (7)
Stonecliff ashlands6 (11)
Stonecliff ashlands6 (3)
Stonecliff ashlands6 (15)
Stonecliff ashlands6 (17)
Stonecliff ashlands6 (4)
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

