| goblin woodwall 2m ribs (3) | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole small (7) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m (27) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m (22) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 1m (42) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| goblin fence (2) | Wood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| goblin pole small (16) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| goblin roof 45d (1) | Deer Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin woodwall 2m ribs | Bone Fragments | 1 | 1 | 1 | weighted table; 5–8 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin pole small (27) | Wood | 1 | 1 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| goblin banner (3) | Wood | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| goblin banner (3) | Deer Hide | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |