Mörkhalla
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Deep North

Possible loot
Rows 200–299 of 399Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Morkhalla Bedroll2 | Moose Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Bedroll2 | Asksvin Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Trainingdummy2 | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy2 | Barley | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy2 | Flax | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla coal pile memorial (3) | Memorial Coal | 1 | 1 | 1 | weighted table; 3–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Bedroll1 (2) | Lox Pelt | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Bedroll1 (2) | Wolf Pelt | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Bedroll1 (2) | Moose Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Bedroll1 (2) | Asksvin Hide | 1 | 1 | 1 | weighted table; 1–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Bench (3) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Bench (3) | Chain | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy1 (4) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy1 (4) | Barley | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy1 (4) | Flax | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy1 (1) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy1 (1) | Barley | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy1 (1) | Flax | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla firepit (4) | Memorial Coal | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla firepit (4) | Coal | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla coal pile memorial (1) | Memorial Coal | 1 | 1 | 1 | weighted table; 3–5 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Trainingdummy2 (3) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy2 (3) | Barley | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy2 (3) | Flax | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy2 (2) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy2 (2) | Barley | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Trainingdummy2 (2) | Flax | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Stool (6) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Stool (6) | Chain | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Bench (5) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Bench (5) | Chain | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla firepit (1) | Memorial Coal | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla firepit (1) | Coal | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior |
| Morkhalla Weapon Stand (5) | Timberwood | 1 | 3 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Scrap Iron | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Atgeir | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Greataxe | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Crossbow | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Knucklechains | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Dagger | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Sledge | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Buckler | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Shield | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Greatshield | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Spear | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Sword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Nord Greatsword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Northern Vengeance | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Echo Spike | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Spirit Caller | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (5) | Mould: Lightning Strike | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Timberwood | 1 | 3 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Scrap Iron | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Atgeir | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Greataxe | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Crossbow | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Knucklechains | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Dagger | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Sledge | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Buckler | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Shield | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Greatshield | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Spear | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Sword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Nord Greatsword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Northern Vengeance | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Echo Spike | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Spirit Caller | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (2) | Mould: Lightning Strike | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Table (2) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Table (2) | Chain | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Stool (7) | Timberwood | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Stool (7) | Chain | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Timberwood | 1 | 3 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Scrap Iron | 1 | 1 | 0.2 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Atgeir | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Axe | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Greataxe | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Bow | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Crossbow | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Knucklechains | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Dagger | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Mace | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Sledge | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Buckler | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Shield | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Greatshield | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Spear | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Sword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Nord Greatsword | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Northern Vengeance | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Echo Spike | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Spirit Caller | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
| Morkhalla Weapon Stand (4) | Mould: Lightning Strike | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Conditional room/interior; random hierarchy |
Gathering
21 entries
BloodstoneLocation contents; random hierarchy
BloodstoneConditional room/interior; random hierarchy
BloodstoneConditional room/interior; random hierarchy; initially inactive template
DraumyxLocation contents; random hierarchy
DraumyxLocation contents; random hierarchy; initially inactive template
DraumyxConditional room/interior; random hierarchy
GrimvarnLocation contents; random hierarchy; initially inactive template
GrimvarnLocation contents; random hierarchy
GrimvarnConditional room/interior; random hierarchy
IoliteLocation contents; random hierarchy
IoliteConditional room/interior; random hierarchy
IoliteConditional room/interior; random hierarchy; initially inactive template
JadeLocation contents; random hierarchy
JadeConditional room/interior; random hierarchy
JadeConditional room/interior; random hierarchy; initially inactive template
SolrythLocation contents; random hierarchy; initially inactive template
SolrythLocation contents; random hierarchy
SolrythConditional room/interior; random hierarchy
VeydrisLocation contents; random hierarchy
VeydrisLocation contents; random hierarchy; initially inactive template
VeydrisConditional room/interior; random hierarchy
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

