Archery targets
SkillsTarget score=max(0,ceil((1-distanceFromCenter/targetSize)*points)). Optional skill gain is projectileRaiseSkillAmount*raiseSkillMultiplier*(1-distanceFromCenter/targetSize); this distance factor is not clamped. Hits update cumulative score and ammo counters. Returning arrows uses the configured return-ammo entries and clears counters and score.
Scope of the calculation
Archery Target configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

