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CorpusValheim

Archery targets

Skills

Target score=max(0,ceil((1-distanceFromCenter/targetSize)*points)). Optional skill gain is projectileRaiseSkillAmount*raiseSkillMultiplier*(1-distanceFromCenter/targetSize); this distance factor is not clamped. Hits update cumulative score and ammo counters. Returning arrows uses the configured return-ammo entries and clears counters and score.

Scope of the calculation

Archery Target configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

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Game version 1.0.12Version, artwork & sources