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Valheim · Skills

Skill variance

SE-modified skill is floored, divided by 100 and clamped. Random damage is uniform interpolation between clamped(.4+.6*f-.15) and clamped(.4+.6*f+.15).

At a glance

Evidence
Reviewed game implementation
Reviewed Steam build
21981559

Scope of the calculation

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Limit
Returns range, not Unity RNG samples or full attack damage.
Prefab parameters are asset-derived; live state/engine outcomes require-runtime.

Related mechanics