Charred Ruins1
LocationsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Ashlands

Possible loot
Rows 101–146 of 146Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| Ashlands Pillar4 (8) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken2 (3) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (2) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken1 (3) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (4) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 3x3 broken2 (2) | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (5) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (5) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 1point5x1point5 (3) | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken1 (2) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (8) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (5) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (5) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (8) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (1) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (8) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (9) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (3) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (4) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 3x3 broken3 (3) | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar (5) | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (21) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (6) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (13) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (6) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar (2) | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (7) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (9) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 3x3 broken3 (1) | Grausten | 1 | 1 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (19) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (20) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (1) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (7) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar (6) | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (22) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar (1) | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (2) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (17) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (3) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar (7) | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar (3) | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (6) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Altar (4) | Grausten | 1 | 1 | 1 | weighted table; 4–6 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
Gathering sources
| Source | Item | Amount | Respawn minutes | Context |
|---|---|---|---|---|
| Vine Ash (3) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash (2) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash (7) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash (5) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash (8) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash (1) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash (4) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
| Vine Ash (6) | Vineberry Cluster | 3 | 200 | Location contents; random hierarchy |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

