Putrid Hole
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Ashlands

Possible loot
Rows 301–346 of 346Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| asksvin carrion (8) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (8) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (8) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (8) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (8) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (13) | Rotten Meat | 1 | 0 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (13) | Bone Fragments | 5 | 15 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (13) | Soft Tissue | 1 | 2 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (13) | Black Marble Protection Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (13) | Black Marble Battle Idol | 1 | 1 | 0.025 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| Pickable Meat Pile (8) | Coins | 9 | 41 | 0.5 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (8) | Entrails | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (8) | Silver Necklace | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (9) | Rotten Meat | 1 | 0 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (9) | Bone Fragments | 5 | 15 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (9) | Soft Tissue | 1 | 2 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (9) | Black Marble Protection Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (9) | Black Marble Battle Idol | 1 | 1 | 0.025 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| morgenhole pile (11) | Rotten Meat | 1 | 0 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (11) | Bone Fragments | 5 | 15 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (11) | Soft Tissue | 1 | 2 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (11) | Black Marble Protection Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (11) | Black Marble Battle Idol | 1 | 1 | 0.025 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (5) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (5) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (5) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (5) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (5) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (6) | Rotten Meat | 1 | 0 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (6) | Bone Fragments | 5 | 15 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (6) | Soft Tissue | 1 | 2 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (6) | Black Marble Protection Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (6) | Black Marble Battle Idol | 1 | 1 | 0.025 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion (2) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (7) | Coins | 9 | 41 | 0.5 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (7) | Entrails | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (7) | Silver Necklace | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (2) | Rotten Meat | 1 | 0 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (2) | Bone Fragments | 5 | 15 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (2) | Soft Tissue | 1 | 2 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (2) | Black Marble Protection Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (2) | Black Marble Battle Idol | 1 | 1 | 0.025 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
Gathering sources
| Source | Item | Amount | Context |
|---|---|---|---|
| Pickable Molten Core Stand (3) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (7) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (10) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Meat Pile | Entrails | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (5) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Meat Pile (9) | Entrails | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (11) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Meat Pile (4) | Entrails | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (6) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Meat Pile (2) | Entrails | 1 | Location contents; random hierarchy |
| Pickable Meat Pile (1) | Entrails | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (1) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (9) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Meat Pile (3) | Entrails | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (4) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (8) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Molten Core Stand (2) | Molten Core | 1 | Location contents; random hierarchy |
| Pickable Meat Pile (8) | Entrails | 1 | Location contents; random hierarchy |
| Pickable Meat Pile (7) | Entrails | 1 | Location contents; random hierarchy |
Gathering
Mining resources
34 entries
Graustencliff ashlands7 Half Arch (2)
Graustencliff ashlands7 Half Arch
Graustencliff ashlands6 (2)
Graustencliff ashlands7 Half Arch (1)
Graustencliff ashlands6 (9)
Graustencliff ashlands6
Graustencliff ashlands6 (4)
Graustencliff ashlands6 (6)
Graustencliff ashlands6 (5)
Graustencliff ashlands6 (3)
Graustencliff ashlands6 (1)
Graustencliff ashlands7 Half Arch (3)
Graustencliff ashlands6 (8)
Graustencliff ashlands6 (7)
Graustencliff ashlands7 Half Arch (4)
Graustencliff ashlands7 Half Arch (6)
Graustencliff ashlands7 Half Arch (5)
Stonecliff ashlands7 Half Arch (2)
Stonecliff ashlands7 Half Arch
Stonecliff ashlands6 (2)
Stonecliff ashlands7 Half Arch (1)
Stonecliff ashlands6 (9)
Stonecliff ashlands6
Stonecliff ashlands6 (4)
Stonecliff ashlands6 (6)
Stonecliff ashlands6 (5)
Stonecliff ashlands6 (3)
Stonecliff ashlands6 (1)
Stonecliff ashlands7 Half Arch (3)
Stonecliff ashlands6 (8)
Stonecliff ashlands6 (7)
Stonecliff ashlands7 Half Arch (4)
Stonecliff ashlands7 Half Arch (6)
Stonecliff ashlands7 Half Arch (5)
Possible creatures
Authored levels and conditional spawn candidates; not guaranteed population or spawn rates.
| Creature | Minimum level | Maximum level | Context |
|---|---|---|---|
| Morgen | 1 | 3 | Location contents |
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

