Area effects
CombatAOE damage at quality<=1 is the base vector; only higher quality adds world gear bonus and per-level damage. Setup may replace attack settings. Owner/faction/character/prop/dodge gates precede hits; objects deduplicate per hit-list reset. Distance scaling uses the authored curve, skill adds a separate random factor. Boss-specific status wins before player-specific status. Trigger-enter-only flag actually suppresses enter callbacks when true; stay callbacks remain eligible.
Aoe configuration 29
Rows 28–31 of 31Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Aoe configuration 30
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Aoe configuration 31
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Aoe configuration 32
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Aoe configuration 33
Rows 1–3 of 32Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

