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CorpusValheim

Event direction and state activation

World

Persistent-event directional particles update on one-second checks and may be restricted to no-map worlds. They stop emitting inside the selected event radius; their source selection compares distance against a stored position magnitude, so it is not a reliable nearest-event algorithm. Animation state entry may enable or disable all direct children, affecting otherwise authored child components.

Scope of the calculation

Persistent Event System Direction Helper configuration 1

Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

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Game version 1.0.12Version, artwork & sources