Event direction and state activation
WorldPersistent-event directional particles update on one-second checks and may be restricted to no-map worlds. They stop emitting inside the selected event radius; their source selection compares distance against a stored position magnitude, so it is not a reliable nearest-event algorithm. Animation state entry may enable or disable all direct children, affecting otherwise authored child components.
Scope of the calculation
Persistent Event System Direction Helper configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.

