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CorpusValheim

Status shields and reactions

Combat

Shield capacity=base+perSkillLevel*skillLevel+worldLevel*worldBonus; break occurs when accumulated damage>capacity. Damage callback clears only channels handled by HitData.ApplyModifier, so raw/nonPlayer bypass. React spawns a projectile at damage>=threshold with per-item-level damage. Crown setup/stop toggles player crown mode. Status armor adds then applies 1+multiplier per callback.

Scope of the calculation

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Game version 1.0.12Version, artwork & sources