| Ashlands Pillar4 (9) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (4) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken1 (3) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Ruins Floor 6x6 broken1 (6) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (3) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (9) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Arch2 Broken1 (2) | Grausten | 1 | 1 | 1 | weighted table; 2–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ash Crow (1) | Feathers | 3 | 3 | 1 | weighted table; 1–1 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Vine Ash (1) | Vineberry Seeds | 1 | 3 | 1 | weighted table; 1–3 table draws; 20.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashland Steepstair (8) | Grausten | 1 | 1 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (3) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Ashlands Pillar4 (5) | Grausten | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |