Putrid Hole
DungeonsAuthored location requirements and possible contents. Layouts and contents depend on world generation and runtime conditions.
Ashlands

Possible loot
Rows 101–200 of 479Each source has its own table activation and draw count, separate from entry weights/chances. These are authored per-selection stack bounds, not total location yield. Container item-data rolls clamp stacks and use inclusive upper bounds; spawned-prefab rolls use exclusive upper bounds. Resource-rate passes and one-of-each selection follow the linked loot mechanics. Do not multiply unrelated room, activation and loot probabilities.
| Source | Item | Authored minimum | Authored maximum | Weight | Selection | Context |
|---|---|---|---|---|---|---|
| ashland pot1 red (2) | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (3) | Rotten Meat | 1 | 0 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (3) | Bone Fragments | 5 | 15 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (3) | Soft Tissue | 1 | 2 | 1 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (3) | Black Marble Protection Idol | 1 | 1 | 0.05 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| morgenhole pile (3) | Black Marble Battle Idol | 1 | 1 | 0.025 | weighted table; 3–4 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (3) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (3) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (3) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (3) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (3) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (10) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (10) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (10) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (10) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (10) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot1 green (1) | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 red (2) | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 green (2) | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot2 red (2) | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents |
| asksvin carrion2 (6) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (6) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (6) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (6) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (6) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Pot Shard | 1 | 1 | 1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Bronze | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Iron | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Silver | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Minor Healing Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Minor Stamina Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Tasty Mead | 1 | 1 | 0.1 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Black Marble Protection Idol | 1 | 1 | 0.025 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Black Marble Battle Idol | 1 | 1 | 0.013 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Flametal Protection Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| ashland pot3 green (1) | Flametal Battle Idol | 1 | 1 | 0.01 | weighted table; 2–3 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (9) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (9) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (9) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (9) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (9) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (3) | Coins | 9 | 41 | 0.5 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (3) | Entrails | 1 | 1 | 0.5 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Pickable Meat Pile (3) | Silver Necklace | 1 | 1 | 0.1 | weighted table; 1–3 table draws; 50.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (1) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Bone Fragments | 2 | 15 | 1 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Skull | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Ribcage | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Pelvis | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| asksvin carrion2 (2) | Asksvin Neck | 1 | 1 | 0.02 | weighted table; 1–2 table draws; 100.0% table activation; with replacement; resource scaling applies | Location contents; random hierarchy |
| Chest | Molten Core | 1 | 2 | 0.5 | weighted table; 2–4 table draws; 100.0% table activation; without replacement; resource scaling applies | Location contents; random hierarchy |
Gathering
Mining resources
34 entries
Graustencliff ashlands7 Half Arch (1)
Graustencliff ashlands7 Half Arch
Graustencliff ashlands7 Half Arch (2)
Graustencliff ashlands7 Half Arch (3)
Graustencliff ashlands6 (8)
Graustencliff ashlands6
Graustencliff ashlands6 (5)
Graustencliff ashlands6 (6)
Graustencliff ashlands7 Half Arch (6)
Graustencliff ashlands6 (1)
Graustencliff ashlands6 (3)
Graustencliff ashlands6 (9)
Graustencliff ashlands6 (7)
Graustencliff ashlands7 Half Arch (5)
Graustencliff ashlands7 Half Arch (4)
Graustencliff ashlands6 (2)
Graustencliff ashlands6 (4)
Stonecliff ashlands7 Half Arch (1)
Stonecliff ashlands7 Half Arch
Stonecliff ashlands7 Half Arch (2)
Stonecliff ashlands7 Half Arch (3)
Stonecliff ashlands6 (8)
Stonecliff ashlands6
Stonecliff ashlands6 (5)
Stonecliff ashlands6 (6)
Stonecliff ashlands7 Half Arch (6)
Stonecliff ashlands6 (1)
Stonecliff ashlands6 (3)
Stonecliff ashlands6 (9)
Stonecliff ashlands6 (7)
Stonecliff ashlands7 Half Arch (5)
Stonecliff ashlands7 Half Arch (4)
Stonecliff ashlands6 (2)
Stonecliff ashlands6 (4)
Practical guidance
EditorialPlacement parameters describe world-generation eligibility. They are not map coordinates or guaranteed location counts. Listed rooms and loot are conditional candidates.

