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CorpusValheim

Plan your food combination

Compare health, stamina, and eitr from three different foods, then gather the ingredients for your next expedition.

Selected foods

0 / 3 slots

Add up to three foods from the comparison table. Each food occupies one slot.

Elapsed seconds
Time after eating
0 min / 1 min

Forecast at 0 min after eating all foods. Freshly eaten is 0 seconds.

World food decay rate (×)

Continuous forecast using the selected FoodRate. The game’s update accumulator and forced refresh can shift individual decay ticks. Regeneration per tick does not decay.

Recommendation goal
Minimum authored food duration (seconds)

Chooses up to three distinct foods with the highest selected bonus at this time, within the current name search and minimum duration. Total weights each point equally. Ingredient access, cost, regeneration and effects are not optimized.

Player stats at 0 min

0 HP per 10-second food regeneration pulse. Regeneration keeps its original value until that food expires.

Calculated continuous curve: original bonus × (remaining time ÷ food duration)0.3. All foods start together. This is not a live simulation of the game’s one-second updates, forced updates, healing gates, or status modifiers. Read the food mechanics

Servings of each food

Feast servings become whole feasts; crafting recipes then account for their own output batches. Your selections stay in the URL.

Compare foods

96 matches · 0 / 3 slots
Search foods
Sort foods

Starting bonuses, before decay.

Game version 1.0.12Version, artwork & sources