Seeker
Black Forest · Meadows · Mistlands · Mountain · Plains · Swamp · Creature
- Base health
- 200
- Faction
- Mistlands Monsters

Combat profile
- Blunt
- Resistant
- Chop
- Ignore
- Fire
- Normal
- Frost
- Normal
- Lightning
- Normal
Drops & crafting
Black Forest

Creature facts
- Base health
- 200
- Faction
- Mistlands Monsters
- Walk speed
- 5
- Run speed
- 6
- Swim speed
- 4
- Stagger threshold factor
- 0.3
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
Biome spawn rules
Spawn attempts also check population, environment, position and player/world state; an attempt chance is not the chance of encountering a creature.
Attacks and equipment
Authored base values. Creature level, world/player modifiers, projectile effects and hit conditions can change damage. These values are not DPS.
Damage resistances
Monster AI configuration 1
Identical authored gameplay configurations share one table. Disabled children, conditional activation, live state and the linked mechanics can change whether these values apply; these are not measured outcomes.
Possible locations
14 entries
Infested CitadelLocation contents
Infested MineLocation contents
Infested MineConditional room/interior; random hierarchy
Infested MineConditional room/interior
Infested MineLocation contents
Infested MineLocation contents; random hierarchy
Infested MineConditional room/interior; random hierarchy
Infested MineConditional room/interior
Mistlands Excavation3Location contents; random hierarchy
Mistlands Excavation3Location contents
Mistlands Guard Tower1 ruined newLocation contents; random hierarchy
Mistlands Guard Tower1 ruined new2Location contents; random hierarchy
Mistlands Guard Tower3 ruined newLocation contents; random hierarchy
Mistlands Rock Spire1Location contents; random hierarchy
Biomes
Appears in raids
Gameplay mechanics
Used by
Targeted by
Related achievements
Practical guidance
Creature food matching uses shared item names. Consumption searches on its interval, moves within consume range, turns within twenty degrees and removes one item before callbacks. A satiated tame creature skips the new search. Pheromone flee effects match the target creature shared name. Sleep checks separate configured wake range, sleep delay, pursuit and noise. Animals flee sensed targets, can avoid fire and clear danger after their safety timer. Structure priority/random-target flags are distinct AI inputs. HavePath requires a complete native navmesh path; ordinary GetPath may accept partial paths unless their endpoints are under terrain.
Drops
Selection mode: character drop. Entry weights are relative weights, not percentages. Min/max are authored bounds; level and resource modifiers have separate rules.
