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Abrams
Hero
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Active Reload
Weapon
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Affliction
Signature ability
Applies Spirit Icondamage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
Afterburn
Signature ability
Weapon hits build up a burning effect, dealing Spirit DPS. Abilities refresh to the base burn duration and weapon hits extend it.
Air Drop
Signature ability
Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing Spirit Damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.
Alchemical Fire
Weapon
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes.
Alchemical Flask
Signature ability
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
Apollo
Hero
A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.
Arcane Surge
Spirit
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
Arctic Beam
Signature ability
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
Armor Piercing Rounds
Weapon
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Assassinate
Signature ability
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
Audience Participation
Signature ability
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
Aura of Suffering
Signature ability
Unleash pain, dealing Spirit DPS to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.
Ava
Signature ability
Turn to shadows and possess Ava. You gain Bonus Move Speed that increases over time, and become hidden on the minimap. Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.
Barrage
Signature ability
Channel to start launching projectiles that deal Spirit Damage and apply Slow around their impact point. Projectiles that hit a hero grant Pocket Damage Amp that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.
Bashdown
Signature ability
Slam your bat into the ground, Pulling enemies down and dealing Melee Damage. The slam creates a shockwave that deals Spirit Damage and applies Knock Up.
Battle Vest
Vitality
While you are above 65% health, gain Weapon Damage and Bonus Fire Rate.
Bebop
Hero
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Berserker
Weapon
Your Weapon Damage increases as you take sustained damage.
Billy
Hero
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Binding Word
Signature ability
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Blasted
Signature ability
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s. Active: Bullets are amplified against wrecked enemies. Using melee boosts Max Health and extends duration.
Bloodletting
Signature ability
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage. Ultimate Unlock: While rage is full the amount of damage deferred is increased.
Bloodscent
Signature ability
Isolated heroes leave a trail as they move, and emit their heartbeat from afar. You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent Weapon Damage.
Bookwyrm
Signature ability
Conjure a dragon that appears at the target location before flying forward, dealing Spirit Damage and leaving a burning path in its trail.
Boot Kick
Signature ability
Dash forward and kick the first enemy hit, dealing Melee Damage while pushing yourself off and marking them. Shooting the marked target deals Spirit Damage and removes the mark.
Borrowed Decree
Signature ability
Innate: Abilities can summon Ghouls that shamble toward the enemy base, dealing Melee Damage. They explode when they approach a hero or objective, dealing Spirit Damage in an area and applying a brief Slow Active: Create a gravestone at a target location that summons Ghouls over time. Enemies can destroy the gravestone with two heavy melees.
Bounce Pad
Signature ability
Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad.
Boundless Spirit
Spirit
Bullet Dance
Signature ability
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.
Bullet Lifesteal
Vitality
Bullet Resilience
Vitality
When below 50% health, gain additional Bullet Resist.
Bullet Resist Shredder
Spirit
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Burrow
Signature ability
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal Spirit Damage, Slow, and Knock Up.
Burst Fire
Weapon
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Calico
Hero
Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.
Call Bell
Signature ability
Throw out a call bell that deals Spirit Damage on impact. After a short delay it explodes, dealing additional Spirit Damage and causing affected enemies to suffer reduced weapon accuracy and movement Slow. Can be shot to detonate early.
Captivating Read
Signature ability
Target an area with latent magic, applying Slow. The magic detonates after a delay, dealing Spirit Damage and applying Immobilize.
Card Trick
Signature ability
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card Each suit provides a different bonus. Jokers counts as all suits
Celeste
Hero
Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?
Chain Gang
Signature ability
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy Slow when they pull on the chain. After a delay, yank everyone towards Billy and deal Spirit Damage. The chain breaks if you lose line of sight for a short while.
Charged Shot
Signature ability
Charge up a powerful shot that pierces through enemies. Hold Ability1 or Attack to hold the shot.
Cheat Death
Vitality
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs. While death immune, you deal reduced damage and have reduced healing.
Close Quarters
Weapon
Deal additional Weapon Damage when in close range to your target.
Cold Front
Spirit
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
Colossus
Vitality
Grow larger in size, gaining Bullet Resist, Spirit Resist, and Melee Damage. Nearby enemies suffer from Slow and have reduced dash speed.
Combo
Signature ability
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Compress Cooldown
Spirit
Imbue an ability to reduce its Cooldown.
Concussive Combustion
Signature ability
Become a living bomb, dealing Spirit Damage and applying Stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
Consecrating Grenade
Signature ability
Fire a grenade that bounces before exploding, dealing Weapon Damage and setting enemies on fire. Burning targets deal Pure Damage to enemies in the area and suffer from reduced healing.
Crackshot
Signature ability
Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.
Crimson Slash
Signature ability
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
Crippling Headshot
Weapon
Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Crow Familiar
Signature ability
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Cursed Relic
Spirit
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. Your own Damage Output is reduced for the duration.
Dazzling Trick
Signature ability
Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.
Death Slam
Signature ability
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. PressAttackto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Debuff Reducer
Vitality
Reduces the duration of all negative effects applied to you.
Decay
Spirit
Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.
Disarming Hex
Spirit
Disarms enemy target and reduces their Bullet Resist.
Disengaging Sigil
Signature ability
Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.
Dispel Magic
Vitality
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
Diviner's Kevlar
Vitality
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Djinn's Mark
Signature ability
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals Spirit Damage and the target is briefly revealed on the map. Each added mark doubles the current damage. There is a per target Cooldown for applying additional marks Active: Consume all Djinn Mark's to deal its damage now.
Doorway
Signature ability
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.
Drifter
Hero
An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.
Duration Extender
Spirit
Imbue an ability to increase its Duration.
Dust Devil
Signature ability
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Dynamo
Hero
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Echo Shard
Spirit
Reset the cooldown of the imbued non-ultimate ability. This item's cooldown is increased by the cooldown of the imbued ability.
Enchanter's Emblem
Vitality
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Enchanter's Satchel
Signature ability
Escape into your suitcase. When the duration ends, deal Spirit Damage to nearby enemies. Duration can be ended early by performing any action.
Enduring Speed
Vitality
Reduces the effect of enemy Move Speed penalties.
Entangling Bola
Signature ability
Throw a bola, dealing Spirit Damage, applying Slow and preventing movement abilities or stamina.
Entangling Thorns
Signature ability
Summon a patch of choking thorns that damage and slows enemies in its radius.
Escalating Exposure
Spirit
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
Escalating Resilience
Weapon
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Essence Bomb
Signature ability
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated. Bombs leave a toxic mess on the ground, dealing 0% of the original damage per second, for 0s.
Essence Theft
Signature ability
Your weapon steals Weapon Damage and Spirit Resist over time, up to a maximum amount per target.
Eternal Night
Signature ability
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain Bonus Sprint Speed.
Ethereal Shift
Spirit
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.
Exploding Uppercut
Signature ability
Deal Melee Damage to nearby enemies and apply Knock Back. When they land, they deal Spirit Damage and apply Reduced Fire Rate to other nearby enemies. Exploding Uppercut can be used on allies.
Extended Magazine
Weapon
Extra Charge
Spirit
Extra Health
Vitality
Extra Regen
Vitality
Extra Spirit
Spirit
Extra Stamina
Vitality
Fire Scarabs
Signature ability
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
Fixation
Signature ability
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
Flame Dash
Signature ability
Dash forward, gaining Slow Resistance while leaving a flaming trail that deals Spirit DPS. HoldMove Forwardwhile active to dash farther.
Flawless Advance
Signature ability
Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability3 to re-cast.
Fleetfoot
Weapon
Removes the Move Speed penalty while shooting. Gain bonus Move Speed and Slow Resistance.
Flight
Signature ability
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
Flog
Signature ability
Strike enemies in front of you with your whip, Healing for a portion of the damage dealt.
Flying Cloak
Signature ability
Launch a sentient cloak that travels forward and damages enemies. You can press Ability2 to teleport to its location.
Flying Slash
Signature ability
Throw a grappling hook to reel yourself towards an enemy, dealing Light Melee Damage and slowing the target when you arrive.
Focus Lens
Spirit
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Fortitude
Vitality
After not taking damage for a period, gain health regen. When you are above 75% health, you have bonus Move Speed.
Frenzy
Weapon
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
Frost Grenade
Signature ability
Throw a grenade that explodes in a cloud of freezing ice that Heals allies and applies Spirit Damage and move speed reduction to enemies.
Frozen Shelter
Signature ability
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid Regen and enemies are slowed. Objectives becomes Invulnerable and Frozen under Frozen Shelter
Full Auto
Signature ability
Temporarily boosts your fire rate and deal bonus Spirit Damage
Glass Cannon
Weapon
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Gloom Bombs
Signature ability
Throw a cluster of bombs that detonate after a delay, dealing Spirit Damage. Enemies hit by multiple bombs take 65% damage.
Goo Ball
Signature ability
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Grapple
Signature ability
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Grapple Arm
Signature ability
Launch out a mechanical hand that Pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Grasping Hands
Signature ability
Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take Spirit Damage and receive Immobilize. Alt-Cast Alt Cast rotates the orientation of the wall.
Graves
Hero
The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.
Greater Expansion
Spirit
Increases the range and effect radius of your abilities and items.
Grey Talon
Hero
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.
Grit
Vitality
Contextual componentSource-referenced component; independent shop availability is unverified.
Gain a Barrier for a short duration.
Ground Strike
Signature ability
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Guardian
Lane objective
Source-defined guardian objective.
Guided Owl
Signature ability
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. HoldMove Forwardto accelerate the owl. PressMantleto release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
Gutshot
Signature ability
Fire a blast with your shotgun, dealing Weapon Damage and pushing enemies back. Enemies near a wall receive Stun and take Bonus Weapon Damage.
Haze
Hero
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
Headhunter
Weapon
Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.
Headshot Booster
Weapon
Your next headshot against an enemy Hero deals Bonus Weapon Damage.
Healbane
Vitality
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Healing Booster
Vitality
Increases the effectiveness of your healing.
Healing Nova
Vitality
Heal yourself and nearby allies.
Healing Rite
Vitality
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Healing Tempo
Vitality
Applying Heal to yourself or an ally grants the target Bonus Fire Rate and Bonus Move Speed. Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Heavy Barrage
Signature ability
Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.
Heroic Aura
Weapon
Provides Bullet Resist to nearby friendly units. Provides Move Speed and Fire Rate to you and nearby allies. Minions get double value.
Hex-Lined Snap Trap
Signature ability
Kick a trap that arms after a brief delay. The trap springs on the first enemy it touches, dealing Spirit Damage, applying Immobilize, and revealing enemies for a duration afterwards.
High-Velocity Rounds
Weapon
Holliday
Hero
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Hollow Point
Weapon
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Hotel Guest
Signature ability
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in Spirit Damage. Failure to check-out on time costs additional Spirit Damage.
Hunter's Aura
Weapon
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Hyper Beam
Signature ability
Channel a powerful torrent of energy that deals Spirit Damage and applies Slow.
Ice Path
Signature ability
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Roll / Crouch to travel up or down while in Ice Path.
Improved Spirit
Spirit
Infernal Resilience
Signature ability
Gain bonus defensive attributes. Taking damage grants temporary Regen for a portion of the damage taken.
Infernus
Hero
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infuser
Vitality
Gain Spirit Lifesteal and Spirit Power.
Inhibitor
Vitality
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Intensifying Magazine
Weapon
Increases Weapon Damage as you continuously fire your weapon.
Ira Domini
Signature ability
Load your crossbow with 3 stakes, dealing massively increased Weapon Damage. The final stake is blessed, dealing bonus Pure Damage and executing low-health enemies.
Itani Lo Sahn
Signature ability
Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability4 or Attack to delay the cast.
Ivy
Hero
Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.
Jar of Dead
Signature ability
Passive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal Spirit Damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.
Juggernaut
Vitality
Enemies that shoot you have their Fire Rate slowed.
Jumpstart
Signature ability
Deal Spirit Damage to yourself. Then, gain bonus Regen and Bonus Move Speed, decaying over time.
Kelvin
Hero
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Killing Blow
Signature ability
Active: Leap forward, dealing Spirit Damage to the first enemy hero. If they are below the kill threshold, execute them instead. Finishing an enemy with Killing Blow lets you recast for 16s Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities. Cooldown is increased by +30% if no hero is impacted.
Kinetic Carbine
Signature ability
Charge up a powerful shot of time energy, dealing Spirit Damage and applying a Time-Stop to enemies hit. The damage dealt increases with Weapon Damage. Move speed is increased while charging. While in the air and charging, ADS to timeslow your movement.
Kinetic Dash
Weapon
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Kinetic Pulse
Signature ability
Release an energy pulse that travels along the ground, dealing Spirit Damage and applying Knock Up.
Knockdown
Spirit
Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.
Kudzu Connection
Signature ability
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.
Lady Geist
Hero
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.
Lash
Hero
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Last Stand
Signature ability
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
Leaping Slash
Signature ability
Dash forward before slashing all enemies in a circle, dealing Melee Damage. If the ability hits at least one hero, Heal a small amount of health.
Leech
Vitality
Reduces the effect of enemy applied healing reduction.
Lethal Venom
Signature ability
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. Lethal Venom will ignore Petrify's damage block.
Life Drain
Signature ability
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. Alt Cast to give health to friendly Heroes.
Lifestrike
Vitality
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Light Eater
Signature ability
Blast enemies in a cone in front of you with a flare of light. Blasted enemies take Spirit Damage when attacked by Celeste and provides her spirit lifesteal.
Lightning Ball
Signature ability
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Lightning Scroll
Spirit
Damage from your ultimate applies a Stun and deals Bonus Spirit Damage after a short delay. This effect can only trigger once per target per ultimate. Mystic Slow effects
Lil Helpers
Signature ability
Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of Spirit Resist and fading Move Speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
Long Range
Weapon
Deal additional Weapon Damage when beyond a minimum distance from your target.
Love Bites
Signature ability
Your bullets apply additional Spirit Damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of Bonus Spirit Damage. Love Bites has a unique cooldown per target.
Lucky Shot
Weapon
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.
Luggage Cart
Signature ability
Send out a luggage Cart that deals Spirit Damage and Pulls enemy heroes along its path. Can be alt cast with Alt Cast to target friendly heroes instead. If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
Lycan Curse
Signature ability
Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased Max Health, and stacking Fire Rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.
Magic Carpet
Spirit
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
Majestic Leap
Vitality
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.
Malice
Signature ability
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
McGinnis
Hero
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Medicinal Specter
Signature ability
Deploy a spirit that provides Healing to nearby allies.
Melee Charge
Weapon
Your next Heavy Melee attack against an enemy deals increased damage.
Melee Lifesteal
Vitality
Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Metal Skin
Vitality
Become immune to bullets.
Mid-Boss
Neutral objective
The middle of the map has a powerful neutral boss. The team that kills it will have immediate respawns on their next deaths.
Mid-Boss respawn
Respawn
Spawn intervals recorded by the super-neutral camp definition.
Mina
Hero
Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy.
Mini Turret
Signature ability
Deploy a turret that shoots enemies, dealing Spirit DPS. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
Mirage
Hero
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mo & Krill
Hero
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Monster Rounds
Weapon
Mystic Burst
Spirit
Charges up over time with Bonus Spirit Damage, causing abilities dealing more than 80 damage to deal additional damage.
Mystic Expansion
Spirit
Imbue an ability to increase its range and effect radius.
Mystic Regeneration
Spirit
Dealing Spirit Damage to enemy Heroes grants you Bonus Regen. Stacks when dealing damage to different heroes.
Mystic Reverb
Spirit
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Mystic Shot
Weapon
Your next bullet deals bonus Spirit Damage.
Mystic Slow
Spirit
When the target takes Spirit Damage, they have their Move Speed reduced.
Mystic Vulnerability
Spirit
When an enemy takes Spirit Damage, they have their Spirit Resist reduced.
Napalm
Signature ability
Spew an incendiary mixture, dealing Spirit Damage, applying Slow, and coating targets in napalm.
Naptime
Signature ability
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy Spirit Damage.
Nox Nostra
Signature ability
Active: Unleash a cloud of bats that seek out targets, each dealing Spirit Damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
Objective rewards
Rewards
Soul rewards recorded for each objective class.
Opening Rounds
Weapon
Your attacks have additional Weapon Damage against enemies above 50% health.
Paige
Hero
The daughter of a rare book dealer, Paige grew up in a loving home that prioritized kindness, magic, and storytelling. But while Paige took naturally to her parents' values, her little brother Bryce did not.
Pain Battery
Signature ability
Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing Spirit Damage once per target.
Paradox
Hero
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Paradoxical Swap
Signature ability
Fire a projectile that swaps your position with the target enemy hero.
Patron
Lane objective
Source-defined patron objective.
Petrifying Bola
Signature ability
Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.
Phantom Strike
Vitality
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Pillow Toss
Signature ability
Throw your trusty pillow inflicting Spirit Damage and heavy Knock Back. Landing hits reduces the cooldown of your other abilities.
Plated Armor
Vitality
Gain a chance to either deflect incoming bullets, preventing all Weapon Damage or prevent all on-hit effects from bullets.
Plot Armor
Signature ability
Grant an ally a Combat Barrier. While the barrier holds, they gain Bonus Weapon Damage.
Hero
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Point Blank
Weapon
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Powder Keg
Signature ability
Throw a barrel that explodes after a delay, dealing Spirit Damage, setting enemies on fire and applying Knock Up. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel infront of Holliday.
Power Slash
Signature ability
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike. PressAbility1orAttackto trigger the strike early, dealing partial damage.
Power Surge
Signature ability
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
Project Mind
Signature ability
Teleport to the targeted location.
Puddle Punch
Signature ability
Materialize a fist in the world that punches everyone in the area, applying Knock Up. Punching an enemy deals Melee Damage and applies Slow. You and your allies have increased Air Control.
Pulse Grenade
Signature ability
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies Spirit Damage, time slow, and stacking Damage Amp for Paradox against the victim.
Quantum Entanglement
Signature ability
Briefly become untargetable while teleporting to the target location. Restores stamina upon use. Alt Cast: Bring nearby allies with you.
Quicksilver Reload
Spirit
Your imbued ability charges up over time with Bonus Spirit Damage, Bonus Fire Rate, and reloads bullets on use.
Rabbit Hex
Signature ability
Hex a target area and transforming all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
Radiant Daggers
Signature ability
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals Spirit Damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.
Rain of Arrows
Signature ability
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Alt Castfor reduced jump height. PressMantleto cancel the glide.
Rake
Signature ability
Active: Slash with your umbrella, dealing Spirit Damage, increasing with their missing health. Receive a Heal for every target killed. Passive: Holding ADS causes you to briefly float. Rake executes non-heroes below 60 health.
Rallying Charge
Signature ability
Release a wave of spectral knights and steeds that charge across the entire city, Healing allies and dealing Spirit Damage to enemies. The strength of the Heal and Spirit Damage is amplified as the knights travel further.
Rapid Recharge
Spirit
Rapid Rounds
Weapon
Reactive Barrier
Vitality
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
Rebuttal
Vitality
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Refresher
Spirit
Reset the cooldown of all your abilities and restore all your charges.
Rejuvenating Aurora
Signature ability
While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.
Rejuvenator
Objective effects
Team benefits and durations from the Rejuvenator parameter registry.
Rejuvenator pickup
Pickup
Heavy Melee to claim Rejuvenator
Rem
Hero
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.
Rend
Signature ability
Swipe at enemies in a cone ahead of you, dealing Spirit Damage. If the enemy is in close range, deal bonus Melee Damage.
Rescue Beam
Vitality
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Restorative Locket
Vitality
When an enemy uses an ability within 35m range from you, store one Restoration Stack. Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
Restorative Shot
Vitality
Your next bullet will heal you based on what target you hit.
Return Fire
Vitality
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Return to Shadows
Signature ability
Instantly turn to shadows, becoming untargetable, gaining Bonus Move Speed, and dealing Spirit Damage. After a delay, return from the shadows, dealing Spirit Damage again.
Ricochet
Weapon
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Riposte
Signature ability
Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability2 to select a target. Does not trigger against trooper or neutral damage.
Rising Ram
Signature ability
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
Rusted Barrel
Spirit
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Sand Blast
Signature ability
Spray sand that disarms enemies in front of you and deals damage.
Sanguine Retreat
Signature ability
Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.
Scorn
Signature ability
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Scourge
Spirit
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals Spirit Icondamage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
Screwjab Dagger
Signature ability
Throw a dagger, dealing Spirit Damage and applying Slow. Every subsequent dagger against the same target stacks in Spirit Damage and Slow.
Seismic Impact
Signature ability
Leap high into the air before crashing into the ground, dealing Spirit Damage and applying Stun.
Serrated Knives
Signature ability
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack. Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
Seven
Hero
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Shadow Transformation
Signature ability
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist. When you get a hero kill, you heal and the duration is extended.
Shadow Weave
Weapon
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
Sharpshooter
Weapon
Deal additional Weapon Damage when beyond a minimum distance from your target.
Shining Wonder
Signature ability
Launch a deadly orb of light that deals Spirit Damage and applies Slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.
Shiv
Hero
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shocking Reanimation
Signature ability
Release a wave after taking lethal damage, applying a diminishing Slow. After a brief channel you reanimate, dealing Spirit Damage and applying Stun to nearby enemies.
Shoulder Charge
Signature ability
Charge forward, Pulling enemies you hit. Pushing a hero into a wall applies Stun. If you collide with a hero you move faster during your charge.
Silence Wave
Spirit
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities.
Silencer
Weapon
Your bullets reduce the target's outgoing spirit damage. Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Silver
Hero
Lilah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as a successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she’s a werewolf doesn’t hurt.
Sinclair
Hero
With the help of their unwilling assistant, The Magnificent Sinclair can confuse enemies with curving hexes and rapid bolts.
Singularity
Signature ability
Create a singularity in your hands, dealing pulling in nearby enemies.
Siphon Bullets
Vitality
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
Siphon Life
Signature ability
Drain health from nearby enemies, dealing Spirit DPS and Healing for a portion of the damage dealt.
Slam Fire
Signature ability
Instantly reload your gun. You gain Bonus Fire Rate and deal bonus Weapon Damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. Deals bonus Weapon Damage against troopers and neutrals.
Sleep Dagger
Signature ability
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
Slice and Dice
Signature ability
Perform a dash forward, damaging enemies along the path. Hit Enemies have their Spirit Resist reduced. This debuff can stack. Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Slither
Signature ability
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
Slowing Bullets
Weapon
Your bullets build up a Movement Slow on enemies.
Slowing Hex
Spirit
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
Smoke Bomb
Signature ability
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
Soul Exchange
Signature ability
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
Soul Urn
Pickup
Deliver the Urn
Soul Urn timing
Objective timing
Source timing for the Soul Urn drop.
Spectral Assistant
Signature ability
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.
Spectral Wall
Signature ability
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, pressAttackorAbility3to erupt the wall early. Can be Destroyed with Melee Attacks
Spellbreaker
Vitality
The next instance of high Spirit Damage you take is significantly reduced.
Spirit Burn
Spirit
Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Spirit Lasso
Signature ability
Throw out your lasso, dealing Spirit Damage, Pulling, and applying Stun. Using a Bounce Pad extends the duration of Spirit Lasso.
Spirit Lifesteal
Vitality
Spirit Rend
Weapon
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. Landing headshots against the target reduces their Spirit Resist further.
Spirit Resilience
Vitality
When below 50% health, gain additional Spirit Resist.
Spirit Sap
Spirit
Target an enemy to reduce their Spirit Resist and Spirit Power.
Spirit Shielding
Vitality
Gain a Barrier whenever you take significant Spirit Damage from enemy Heroes in a small time frame.
Spirit Shredder Bullets
Weapon
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Spirit Snare
Signature ability
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
Spirit Snatch
Spirit
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power. Effects are reduced by 30% for Light Melee hits.
Spirit Strike
Spirit
When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist. Cooldown is 2x longer for Light Melee hits.
Spiritual Overflow
Weapon
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
Splatter
Signature ability
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius. Multiple hits to the same target deal less damage. Goo puddles linger on the ground and apply a movement slow to enemies walking on them. You and your allies slide faster on goo puddles.
Split Shot
Weapon
Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot.
Sprint Boots
Vitality
Stake
Signature ability
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Stalker's Mark
Signature ability
Send out a mark that bleeds the first target it hits, dealing Spirit DPS. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
Stamina Mastery
Vitality
Allows an additional use of Air Jump or Air Dash before landing.
Static Charge
Signature ability
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Sticky Bomb
Signature ability
Attach a bomb that explodes after a delay, dealing Spirit Damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Stone Form
Signature ability
Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.
Storm Cloud
Signature ability
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. While channeling, pressAttackto mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.
Superior Cooldown
Spirit
Reduces the Cooldown of your abilities.
Superior Duration
Spirit
Increases the duration of your abilities and items.
Suppressor
Spirit
When you deal Spirit Damage to enemies, you also reduce their Fire Rate.
Surge of Power
Spirit
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Swift Striker
Weapon
Tag Along
Signature ability
Jump to an ally and nap alongside them. Both you and the ally receive a burst Heal based on missing health followed by lingering Regen. Hop between allies with Ability2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.
Tankbuster
Spirit
Charges up over time with Bonus Spirit Damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Telekinesis
Signature ability
Lift an enemy hero into the air and then slam them towards the target location. Slamming the target into the ground deals Spirit Damage, applying Slow and prevents Stamina and movement-based items and abilities
Tesla Bullets
Weapon
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
The Cube
Signature ability
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Mantle to escape early. After exiting the cube, the target has increased move speed and stamina recovery for a short duration.
The Doorman
Hero
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
Time Wall
Signature ability
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .
Titanic Magazine
Weapon
Torment Pulse
Spirit
Periodically deals Spirit Damage to the closest two enemies nearby.
Toxic Bullets
Weapon
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Traveler
Signature ability
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
Unstable Rift
Capture objective
Go to the Rift to claim its power
Unstable Rift capture
Capture rules
Capture durations and troop effects recorded for the Rift capture zone.
Unstoppable
Vitality
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
Vampiric Burst
Vitality
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
Veil Walker
Vitality
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Venator
Hero
The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators. Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.
Vexing Bolt
Signature ability
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability1 to redirect the bolt towards your crosshairs.
Victor
Hero
A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.
Vindicta
Hero
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Viscous
Hero
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Vortex Web
Spirit
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex. Alt Cast to Target Unit Directly.
Vyper
Hero
With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
Walker
Lane objective
Source-defined walker objective.
Warden
Hero
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warp Stone
Weapon
Teleport straight ahead, gaining Bullet Resist.
Weakening Headshot
Weapon
Landing a Headshot reduces their Bullet Resist.
Weapon Shielding
Vitality
Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.
Weighted Shots
Weapon
Your bullets build up a Movement Slow on enemies.
Willpower
Signature ability
Gain a Barrier and bonus move speed.
Witchmail
Vitality
Taking heavy hits of Spirit Damage from an enemy reduces a random ability cooldown.
Wraith
Hero
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.
Yamato
Hero
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
